Authentic Relating Games

Blind Desire

Participants first sense desire with eyes closed or lowered gaze, then open their eyes to negotiate distance and contact explicitly. The game distinguishes inner wanting from impulsive acting out.

Game flow example

Game flow example

Blind Desire

A simple sample of what this game can sound like in practice.

Facilitator

Close your eyes or lower your gaze. Notice what kind of contact, distance, or direction you actually want, without moving toward anyone yet.

Participants settle in silence, sensing desire in their bodies before any verbal or physical exchange.

Set up

Create a strong consent container before anyone closes their eyes or moves. Make it explicit that eyes-closed time is only for sensing your own desire, and that when eyes open the facilitator runs the room in slow waves so only one emerging interaction moves at a time.

A simple flow

  1. Invite everyone to close their eyes or lower their gaze, settle, and notice what kind of contact, distance, or direction they actually want without moving toward others yet.
  2. Then invite everyone to open their eyes and orient from where they are. The facilitator calls slow waves so one person or dyad moves while others stay still and witness.
  3. If someone draws you, approach only slowly to an observational distance, and before moving closer, changing distance further, or touching, ask explicitly and wait for a clear yes, no, or not yet.
  4. Close with verbal reflection on what the body wanted, what became clearer once eyes opened, and what boundaries mattered.

Prompts to use

  • “What kind of contact or distance do you actually want right now?”
  • “As your eyes open, who or what direction draws you?”
  • “Is one step closer a yes, a no, or a not yet?”

What to watch for

  • Moving or negotiating with eyes closed.
  • Mistaking attraction for consent and escalating too fast.
  • Too many people moving at once, so the room loses clarity and the facilitator loses the container.
  • Performing desirability rather than following real wanting.

Good variations

  • Run it with only orientation and distance at first, with no touch at all.
  • Use a seated or fishbowl version where one dyad explores while the rest of the group witnesses, then rotate.

Previous game

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Inner complexity

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Noticing Game

Presence classic

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Authentic Relating

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