Set up
Frame the game as a loop of request, inner check, answer, and receiving. Start low-stakes, and remind people they do not owe speed, justification, or persuasion.
Authentic Relating Games
People make a series of requests and practice pausing for a real embodied yes, no, or not-yet before responding. It turns consent into a live relational loop rather than an abstract idea.
Game flow exampleGame flow example
A simple sample of what this game can sound like in practice.
Person A
Would you be willing to move your chair a little closer to me?
Person B
Give me a second. I notice part of me wants to, and part of me wants more space.
Person A
Take your time. If a no or a not yet is true, that is okay.
Person B
The clearest answer is not yet. I want a little more distance for now.
Person A
Okay. Hearing your not yet actually helps me trust the contact more.
Set up
Frame the game as a loop of request, inner check, answer, and receiving. Start low-stakes, and remind people they do not owe speed, justification, or persuasion.
A simple flow
Prompts to use
What to watch for
Good variations
Previous game
Depth through repetition
Next game
Inner complexity
Explore more games
Use the directory to compare formats, or jump directly into another Authentic Relating game.